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Gangstar Vegas (Gameloft)

Open-World Action Game – First Free-to-Play Title in the Franchise

Joined the team as the main UI designer during the early stages of development, contributing to both the visual identity and user experience design. Played a key role in establishing the UI art style through hands-on Flash integration and close collaboration with game designers to shape intuitive UX systems.

Key contributions:

  • Defined the UI art direction through extensive prototyping and experimentation with Flash integrators.

  • Designed core menu flows and HUD elements tailored to an open-world mobile experience.

  • Collaborated closely with game designers to ensure the UX supported free-to-play mechanics.

  • Helped transition the Gangstar series into its first free-to-play release by crafting accessible and scalable UI/UX systems.

  • Contributed to visual consistency and polish across game systems during pre-production and early production phases.

UI DESIGN

Worked with Game Designers to design HUD and MENUS of the game. 
 

Gangstar Rio (Gameloft)

Open-World Action Game 

Joined the project as the sole UI designer, working closely with the game design team to deliver a cohesive and polished interface experience. Contributed to the full UI pipeline from wireframes to final animations using Flash to support a dynamic, open-world mobile game.

Key contributions:

  • Designed wireframes and mockups for all menus, HUD, and in-game interfaces.

  • Animated UI elements using Flash to enhance visual feedback and responsiveness.

  • Collaborated directly with game designers to ensure UI supported gameplay mechanics and progression systems.

  • Maintained UI consistency and usability across the entire game experience as the only UI specialist on the project.

UI DESIGN
 

Gangstar Miam Vindication (Gameloft)

Open-World Action Game 

Joined the project as the sole UI designer, working closely with the game design team to deliver a cohesive and polished interface experience. Contributed to the full UI pipeline from wireframes to final animations using Flash to support a dynamic, open-world mobile game.

Key contributions:

  • Designed wireframes and mockups for all menus, HUD, and in-game interfaces.

  • Animated UI elements using Flash to enhance visual feedback and responsiveness.

  • Collaborated directly with game designers to ensure UI supported gameplay mechanics and progression systems.

  • Maintained UI consistency and usability across the entire game experience as the only UI specialist on the project.

UI DESIGN​
 

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