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GANGSTAR VEGAS

 

I began as a main UI designer for Gangstar Vegas before transitioning to WB Games Montréal. The project started with extensive artistic experimentation using Flash integrators, where I helped establish the game's art style. I also worked closely with game designers to develop the game's UX design. 
This was also the first free-to-play for the franchise. 

UI DESIGN

Worked with Game Designers to design HUD and MENUS of the game. 
 

GANGSTAR RIO

I was the sole UI designer for Gangstar: City of Saints.

My primary responsibilities included collaborating closely with game designers, creating wireframes and mockups, and animating UI elements using Flash.

UI DESIGN
 

GANGSTAR MIAMI

 

I was the sole UI designer for Gangstar: City of Saints and Gangstar: Miami Vindication.

My main responsibilities included collaborating closely with game designers, creating wireframes and mockups, and animating UI elements using Flash.

UI DESIGN
 

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© 2025 by Shiho Mizutori. All Rights Reserved.

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