
Gangstar Vegas (Gameloft)
Open-World Action Game – First Free-to-Play Title in the Franchise
Joined the team as the main UI designer during the early stages of development, contributing to both the visual identity and user experience design. Played a key role in establishing the UI art style through hands-on Flash integration and close collaboration with game designers to shape intuitive UX systems.
Key contributions:
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Defined the UI art direction through extensive prototyping and experimentation with Flash integrators.
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Designed core menu flows and HUD elements tailored to an open-world mobile experience.
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Collaborated closely with game designers to ensure the UX supported free-to-play mechanics.
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Helped transition the Gangstar series into its first free-to-play release by crafting accessible and scalable UI/UX systems.
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Contributed to visual consistency and polish across game systems during pre-production and early production phases.
UI DESIGN
Worked with Game Designers to design HUD and MENUS of the game.


Gangstar Rio (Gameloft)
Open-World Action Game
Joined the project as the sole UI designer, working closely with the game design team to deliver a cohesive and polished interface experience. Contributed to the full UI pipeline from wireframes to final animations using Flash to support a dynamic, open-world mobile game.
Key contributions:
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Designed wireframes and mockups for all menus, HUD, and in-game interfaces.
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Animated UI elements using Flash to enhance visual feedback and responsiveness.
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Collaborated directly with game designers to ensure UI supported gameplay mechanics and progression systems.
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Maintained UI consistency and usability across the entire game experience as the only UI specialist on the project.
UI DESIGN








Gangstar Miam Vindication (Gameloft)
Open-World Action Game
Joined the project as the sole UI designer, working closely with the game design team to deliver a cohesive and polished interface experience. Contributed to the full UI pipeline from wireframes to final animations using Flash to support a dynamic, open-world mobile game.
Key contributions:
-
Designed wireframes and mockups for all menus, HUD, and in-game interfaces.
-
Animated UI elements using Flash to enhance visual feedback and responsiveness.
-
Collaborated directly with game designers to ensure UI supported gameplay mechanics and progression systems.
-
Maintained UI consistency and usability across the entire game experience as the only UI specialist on the project.
UI DESIGN




