
FARCRY 5
Farcry 5 (UBISOFT)
AAA Open-World First-Person Shooter
Originally brought on as a Senior UI Designer, I was later promoted to Lead UI Designer. I contributed to both gameplay HUD and menu interface design, while leading a team of six UI designers to ensure quality, consistency, and production efficiency across the project.
Key contributions:
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Designed gameplay HUD elements to support immersive and intuitive player experience.
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Created menu interfaces, including inventory, map, and system menus.
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Led a team of six UI designers, providing direction, mentorship, and feedback.
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Established efficient UI production workflows and design pipelines.
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Collaborated closely with UX, game design, and engineering teams to align functionality and aesthetics.
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Ensured consistency and polish across UI systems to meet AAA quality standards.
HUD & MENUS
Collaborated with the lead game designer and game designers to design the game's HUD and menus, while leading the UI designers responsible for creating all in-game UI elements.




DESIGN COMPASS
Proposed the initial iteration of the compass design and refined it based on player feedback.

DESIGN GLOBAL MESSAGES



GUN FOR HIRE CONTROL DISPLAY DESIGN & PROTOTYPE

