
SHIHO.MIZUTORI
UX UI Designer/ Design Lead
Hello!
I'm Shiho Mizutori, a passionate UX/UI design lead with extensive experience in game development.
I specialize in designing intuitive and engaging experiences for online multiplayer games. Over the years, I’ve worked as a UX Director, UX/UI Lead, and UX & UI designer on mobile, console, and PC titles, contributing to 15 games across various platforms.
I believe in the power of UX and UI design to elevate player experiences, blending creativity with functionality to create seamless and immersive gameplay.
Thank you for visiting my portfolio!
PORTFOLIO
SKILLS
DESIGN
UX DESIGN
95%
UI DESIGN
95%
SOFTWARE
FIGMA
70%
AXURE
75%
PHOTOSHOP
80%
ILLUSTRATOR
80%
AFTER EFFECTS
50%
MICROSOFT OFFICE
85%
MANAGEMENT
JIRA
80%
Team Management
100%
Career Management
100%
LANGUAGE
ENGLISH (BUSINESS) , JAPANESE (NATIVE) , FRENCH (ELEMENTARY)
Experience
2020 - 2021
SQUARE ENIX MONTREAL
LEAD UX/UI Designer
HITMAN SNIPER the Shadows
Responsible for
UX Design & Direction
Managing UX and UI team
2015 - 2016
LUDIA
LEAD DESIGNER
TMNT Legends
Managed tasks for UI artists, Motion designers and Concept artist (10 employees) as well as Direct and worked on UX and UI Design
2010 - 2012
GAMELOFT
UI Designer
Worked on multiple iPhone, iPad, and Android games as UI Designer
2021-
EA FULL CIRCLE
Associate UX Director
LEAD Experience Designer - UX
Working on next SKATE game
2016 - 2020
UBISOFT MONTREAL
SENIOR UX DESIGNER
Rainbow Six Seige
Owned gameplay UX design
Create systems for gameplay
LEAD UI DESIGNER
Farcry 5
Manage 6 UI designers
Worked on UX/UI of the features
2012 - 2015
WB GAMES MONTREAL
LEAD UI/UX Designer
Unannounced (cancelled) AAA Online game.
Manage UI designers
Worked on Direction of UI
UI Artist
Legend of Chima Online
Worked on UX/UI for entire games.
More as UI designer for indie games
Product Designers and Web Designers.
ABOUT ME
I moved to Montreal from Japan in March 2000, where I pursued design studies at both college and university.
After completing my education, I began my career as a graphic and web designer.
In 2008, I transitioned to the video game industry, starting as a UI designer.
Since then, I have advanced to roles as a UX Design Director and Lead UX/UI Designer, where I have had the privilege of directing and leading the UX and UI design for various game projects.
I’m passionate about my work and continuously seek opportunities to improve both my skills and my craft.
I’m always eager to step outside my comfort zone and embrace new challenges to grow professionally and personally.